![]() Like for example in starcraft 2, if you're 5 minutes behind to taking your natural, at the very least your units will still be decently effective. I don't think that's the same case in other rts games. A player like viper could probably legit 1v7 new players. It is however incredibly difficult to master the game, that is where knowing every build order and how to execute it properly comes in, knowing counters, civ strengths/weaknesses, ect Because the difference between a good player and a bad one is huge in this game. ![]() I don't understand why people are saying this is a hard game to learn, it is very easy to learn, you don't have to know every single build order and how to execute it to know how to play the game. Playing an RTT as A Company of Heroes 2 won't help you at all with RTS, because they take all the complexity out of RTS and get only the part of control a small number of units.ĭitto. In an RTT the Macro is left aside, many of them have no kind of Macro and when it has is at a much lower level than an RTS, the most important is the Micro, it is how you tactically manage your few units on a map where the battle is focused on control points. Macro is always needed and Micro is essential at higher levels of Multiplayer but you live without. In an RTS you need to learn how to manage the Macro (explore the map, continue producing villagers, control your economy, research new technologies, produce hundreds of new units, assemble defenses, fight with your enemies in more than one map location at the same time) and micro (micro manage your units in battle to pull the best performance from each unit according to the specialties of each). Defenses are few and weak, when not nonexistent. Weak Defenses: The battle depends solely on how well you micro manage the few units you have at your disposal. ![]() No buildings: Few buildings, sometimes even without any construction. No research: You don't need to research anything, or technologies are few. No Economy: You don't have a real economy, the economy is passive, it doesn't depend on players' actions, you don't have any kind of villager/peon/harvester that rely on your attention and actions to collect resources. Few Soldiers: You have few soldiers at your disposal, it is difficult to create more and in some games they come from off the map and not from buildings. The characteristics of an RTT that make it harmful to the learning of an RTS: You won't learn how to play RTS through CoH2 since they don't have several basic fundamentals of an RTS. Company of Heroes 2 may be easier to learn yes, but that's because it's not a real RTS, it's a RTT (Real Time Tatics).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |