![]() Though aggressively moving through the map keeps the enemy on their toes, it often pays to group up and hold a critical area of the map, especially in objective modes. Need to cross the Courtyard with minimal exposure? Use your Tactical Sprint to race between the narrow Lobby passage and the northern window of R&D, accessible via climbable objects on either side.ġ0. If intel is your watchword, bring a Snapshot Grenade to tag enemy positions for the whole team.ĩ. If distraction is more your style, head in with a Smoke Grenade for those risky passages. Depending on your playstyle, you might prefer obscuring the enemy’s view or enhancing your own. You’ll have plenty of opportunities to land gun and melee eliminations to refresh its duration, too.Ĩ. Consider using the Dead Silence Field Upgrade to quiet your footsteps during critical plays. What was that? Getting the initiative is of even greater importance on small maps like this. Choose a site, lock it down, and constrict the enemy.ħ. Areas like R&D, Patio, Lobby, and even Courtyard can be defended by a single active Operator. Though it’s a small map, there are still opportunities to pick an area and stick with it. Get the elimination and then hop back down and keep moving.Ħ. ![]() This is best used when you know where your target is located. Though this exposes you to attack from all angles, it also provides a strong vantage point against incoming enemies. The great thing about the many midsized cover objects across the map is that you can climb on most of them. In general, these are best used in objective modes where you know there’ll be plenty of activity in open spots like the Parking Lot and Loading Area.ĥ. About half of the map provides overhead cover, so be mindful when calling in aerial streaks. Don’t overdo it, though, as it’s an easy move to counter.Ĥ. Use these to protect your back so you can you focus on covering just one of the two entrances. The narrow Lobby and Labs passages each feature an indented space to the side of their otherwise straight route. If not, you can always climb up and take advantage of its sightlines for yourself.ģ. Think there might be an enemy in the Vents? Toss a grenade in there when passing by and you’ll likely get a hitmarker if there’s someone inside. Keep your sights up and be ready to engage.Ģ. ![]() Don’t get caught sprinting past a corner unless you’re certain that it’s clear on the other side. DRC Zone 1 is a small map with little downtime between engagements. Throughout it all, keep earned streaks on standby until they’re most effective, either when pushing into a new Hardpoint or to help dislodge enemy defenders from an entrenched position.ġ. Be willing to change your Loadout when transitioning between these two areas, with the Patio generally favoring longer-ranged engagements than R&D. The last two Hardpoints appear in the R&D building and finally on the Patio. At the ends of the map, these areas aren’t as chaotic as the center, but an early rotation is still key to securing the objectives and getting your defense in order. After that, the Hardpoint moves up to the Parking Lot and then down to the Loading Area. Hardpoint starts off hot as Operators rush the central Courtyard for the first objective get in there fast and watch your angles for incoming enemies on all sides. When you get the chance, go for the team elimination. On defense, spread out initially to get eyes over both bomb sites then regroup once the attacking team’s play begins to materialize. Teams who want to remain fully within close- to midranged engagements may prefer taking B, using the Courtyard and R&D building to keep enemies within a moderate range. The Service Access ramp allows an Operator or two to stand back and provide cover to teammates moving toward the Warehouse bring your close-quarters Operators to the front to deal with enemies in the more constrained Warehouse and Loading Area. The enemy is never far off.īring long-ranged backup when going for A. On a map this small, going for the elimination win is also viable. Starting in the Parking Lot, attackers can push through the Service Access ramp and over the Patio toward A, or move through the Courtyard toward B in R&D. There are advantages to attacking both bomb sites. Use your grenades when approaching an objective and play defense from time to time so your teammates can focus on the attack. Use the minimap to help determine where the enemy is concentrated, then decide whether it’s best to attack straight on or redirect toward another flag. Be flexible and always look for opportunities to capture a flag. It doesn’t matter which two flags you take, only that you keep at least two in your possession for most of the match. ![]() On a map this small, the flags are sure to change hands often. Flag A sits in R&D, Flag B is on the Patio, and Flag C is in the Courtyard. The Domination flags mark a tight spread in the middle of the map.
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